Twenty years ago, there were very few computers in schools and children did most of their learning with pencils and paper. In a very short space of time, classrooms have transformed to incorporate desktops, laptops, tablets, and netbooks. Since this has all happened so quickly, we don’t yet know a lot about the skills that you need to engage successfully in the digital world, and the skills you will need when you leave school.
We have lots of digital technology but not enough understanding of the skills you use when you are learning with others on tablets and netbooks.
Developing in Digital Worlds is the first study in the world to uncover the links between how you use digital technology in the classroom, how your family uses technology, and how games can help you learn. The knowledge gained by the study will help put structures in place so that you can achieve better in school while using digital technologies.
Developing in Digital Worlds will support students like you to further your own learning when using digital technologies. It will also give guidance to your family and whānau so that they can collaborate with you on digital technologies and become engaged with your learning.
The study will also help you develop the cognitive and social skills you need prepare you for the workplace. Since today’s school and work environments are more complex than ever, and since the technology that supports these complex environments is always changing, you will need to develop a certain set of ‘21st Century’ skills to be successful. Some of these skills are:
♦ creativity and innovation
♦ flexibility and adaptability
♦ initiative and self-direction
Digital Tools and Software
During the Developing in Digital Worlds study, we created some digital tools to help students to develop the key set of 21st century skills. The tools will provide guidelines and activities for you to cultivate skills like argumentation (systematic reasoning) and critical literacy.
The discussion board, where you post comments on a platform such as Google Groups, will help you develop the skill of argumentation (systematic reasoning) as you interact with other students’ ideas. The game Astria: Countdown to Impact will help you develop critical thinking skills and vocabulary skills in order to save a doomed planet from being destroyed by an asteroid!
More information about the study for students can be found below:
- Participant Information Sheet for Primary School students
- Participant Information Sheet for Secondary School students
- Consent Form for Secondary School students
- Assent Form for Primary School students
- Assent Form for Secondary School students
Below are copies of the questionnaires that participating students will be asked to complete in Phase Two of Developing in Digital Worlds:
- Critical Thinking Questionnaire (Years 3-4)
- Critical Thinking Questionnaire (Years 5-12)
- Digital and Social Questionnaire (Years 5-9)
- Digital and Social Questionnaire (Years 10-12)
- Digital Learning and Online Social Questionnaire (Years 3-4) – Part One
- Digital Learning and Online Social Questionnaire (Years 3-4) – Part Two